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【Python】2048——初学者也能写的小游戏

白鹭 - 2022-01-23 2058 0 0
2048这个游戏相信大家都有玩过吧,光玩有什么意思,咱们要用代码写出来才有意思~

 

来 ,开搞!

效果展示

先看看效果
在这里插入图片描述

代码展示

直接上代码

  1 import random
  2 from tkinter import Frame, Label, CENTER
  3 
  4 
  5 SIZE = 400
  6 GRID_LEN = 4
  7 GRID_PADDING = 10
  8 
  9 BACKGROUND_COLOR_GAME = "#92877d"
 10 BACKGROUND_COLOR_CELL_EMPTY = "#9e948a"
 11 
 12 BACKGROUND_COLOR_DICT = {2: "#eee4da", 4: "#ede0c8", 8: "#f2b179",
 13                          16: "#f59563", 32: "#f67c5f", 64: "#f65e3b",
 14                          128: "#edcf72", 256: "#edcc61", 512: "#edc850",
 15                          1024: "#edc53f", 2048: "#edc22e",
 16 
 17                          4096: "#eee4da", 8192: "#edc22e", 16384: "#f2b179",
 18                          32768: "#f59563", 65536: "#f67c5f", }
 19 
 20 CELL_COLOR_DICT = {2: "#776e65", 4: "#776e65", 8: "#f9f6f2", 16: "#f9f6f2",
 21                    32: "#f9f6f2", 64: "#f9f6f2", 128: "#f9f6f2",
 22                    256: "#f9f6f2", 512: "#f9f6f2", 1024: "#f9f6f2",
 23                    2048: "#f9f6f2",
 24 
 25                    4096: "#776e65", 8192: "#f9f6f2", 16384: "#776e65",
 26                    32768: "#776e65", 65536: "#f9f6f2", }
 27 
 28 FONT = ("Verdana", 40, "bold")
 29 
 30 KEY_UP_ALT = "\'\\uf700\'"
 31 KEY_DOWN_ALT = "\'\\uf701\'"
 32 KEY_LEFT_ALT = "\'\\uf702\'"
 33 KEY_RIGHT_ALT = "\'\\uf703\'"
 34 
 35 KEY_UP = "'w'"
 36 KEY_DOWN = "'s'"
 37 KEY_LEFT = "'a'"
 38 KEY_RIGHT = "'d'"
 39 KEY_BACK = "'b'"
 40 
 41 KEY_J = "'j'"
 42 KEY_K = "'k'"
 43 KEY_L = "'l'"
 44 KEY_H = "'h'"
 45 
 46 
 47 def new_game(n):
 48     matrix = []
 49 
 50     for i in range(n):
 51         matrix.append([0] * n)
 52     return matrix
 53 
 54 
 55 def add_two(mat):
 56     a = random.randint(0, len(mat)-1)
 57     b = random.randint(0, len(mat)-1)
 58     while(mat[a][b] != 0):
 59         a = random.randint(0, len(mat)-1)
 60         b = random.randint(0, len(mat)-1)
 61     mat[a][b] = 2
 62     return mat
 63 
 64 
 65 def game_state(mat):
 66     for i in range(len(mat)):
 67         for j in range(len(mat[0])):
 68             if mat[i][j] == 2048:
 69                 return 'win'
 70     for i in range(len(mat)-1):
 71 
 72         for j in range(len(mat[0])-1):
 73             if mat[i][j] == mat[i+1][j] or mat[i][j+1] == mat[i][j]:
 74                 return 'not over'
 75     for i in range(len(mat)):
 76         for j in range(len(mat[0])):
 77             if mat[i][j] == 0:
 78                 return 'not over'
 79     for k in range(len(mat)-1):
 80         if mat[len(mat)-1][k] == mat[len(mat)-1][k+1]:
 81             return 'not over'
 82     for j in range(len(mat)-1):
 83         if mat[j][len(mat)-1] == mat[j+1][len(mat)-1]:
 84             return 'not over'
 85     return 'lose'
 86 
 87 
 88 
 89 def reverse(mat):
 90     new = []
 91     for i in range(len(mat)):
 92         new.append([])
 93         for j in range(len(mat[0])):
 94             new[i].append(mat[i][len(mat[0])-j-1])
 95     return new
 96 
 97 
 98 
 99 def transpose(mat):
100     new = []
101     for i in range(len(mat[0])):
102         new.append([])
103         for j in range(len(mat)):
104             new[i].append(mat[j][i])
105     return new
106 
107 
108 
109 def cover_up(mat):
110     new = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
111     done = False
112     for i in range(4):
113         count = 0
114         for j in range(4):
115             if mat[i][j] != 0:
116                 new[i][count] = mat[i][j]
117                 if j != count:
118                     done = True
119                 count += 1
120     return (new, done)
121 
122 
123 def merge(mat,scores):
124     done = False
125     for i in range(4):
126         for j in range(3):
127             if mat[i][j] == mat[i][j+1] and mat[i][j] != 0:
128                 mat[i][j] *= 2
129                 mat[i][j+1] = 0
130                 scores += 1
131                 done = True
132     return (mat, done,scores)
133 
134 
135 def up(game,scores):
136     print("up")
137     # return matrix after shifting up
138     game = transpose(game)
139     game, done = cover_up(game)
140     temp = merge(game,scores)
141     game = temp[0]
142     done = done or temp[1]
143     scores = temp[2]
144     game = cover_up(game)[0]
145     game = transpose(game)
146     return (game, done, scores)
147 
148 
149 def down(game,scores):
150     print("down")
151     game = reverse(transpose(game))
152     game, done = cover_up(game)
153     temp = merge(game,scores)
154     game = temp[0]
155     done = done or temp[1]
156     scores = temp[2]
157     game = cover_up(game)[0]
158     game = transpose(reverse(game))
159     return (game, done, scores)
160 
161 
162 def left(game,scores):
163     print("left")
164     # return matrix after shifting left
165     game, done = cover_up(game)
166     temp = merge(game,scores)
167     game = temp[0]
168     done = done or temp[1]
169     scores
							
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